SHARING DIGITAL ASSETS
5.1 - SHARING ASSETS ON A STYLE LEVEL 📗📕📘
As we explained in the previous chapter: there are two main methods of sharing digital assets (like fabrics & trims) with your vendors. In this first subchapter, we'll explain the method of sharing these on a style level.
This option is particularly useful for Pattern, Seasonal Style, and Colorway requests. Why? Because these requests are based on an existing 3D block or 3D style! Simply add the required digital assets to the 3D file, before you send out the request. Voilà, easy as that!
🙋♂️ So, how do I do that: importing 'digital assets' into my .BW file? 🧐
Access the Hub directly in the 3D tool
Access the Hub via your web browser
DOWNLOAD & IMPORT
* Trims are only temporarily unavailable in the plugin: they will be there in the future!
Option 1, being the workflow via the STITCH plugin, is without a doubt the recommended workflow from our side. You might be wondering why, especially since the trims section isn't available in the plugin yet. But the reason is simple: it's an incredible time-saver! 😱
❗ BEFORE YOU CONTINUE ❗
Make sure you've installed the plugin & set up your STITCH tools account! How? All of this is explained in our 'Prep School' training and some more info in chapter 3 of this training.
Because we've already drowned you in text-based information during the previous chapters: it's time for some video content now! The plugin is a part of the STITCH tools, which means you can find more information in the how-to videos about the DesignHub.
So if you want to learn more about the DesignHub after (or during!) this training, hop over to that page to check our out other videos on the tool! 🙌
But for now, let's focus on using the plugin!
(pro tip: turn your sound on 🔊)
Like the video explained: you can use the plugin to open any basic block stored on the Hub (00:08 in the video). Perfect for sending out Pattern or Seasonal Style requests!
Afterwards, you can also use the plugin to import any fabrics, seams (and in the future trims) to the 3D file (explained with fabrics at 01:22 in the video).
For the what, why and how & all the basics about fabrics or seams,
(physical VS visual, seam naming standard, ISO codes, material groups...)
↳ you can always head back to Chapter 4 of Prep School for a refresher!
DOWNLOAD & IMPORT
Wondering how life used to be "pre-plugin"? That's via the second workflow: manually downloading & importing the assets! Simply open the Design Hub in Google Chrome, download the asset(s) you need, and import them into your material library in VStitcher.
Use this workflow if you want to experience the difference that the plugin makes, or if you can't use the plugin for any (very unfortunate!) reason. The video below takes you through all of the steps, explained per file type ⇩